Hello!

I've got a problem editing my map0.mul - or in better words, adding custom textures to the map.

I've put the ID's into Worldforge itemid.lst (works perfectly) and edited them into my map. So far so good..

We've patched the new textures into texmaps.mul and texidx.mul (if not WF wouldn't find it, right? wink.gif ), but there must be something missing, because the new textures show up as "UNUSED" black Items in the client.

We've speculated about needing to add them to tiledata or art files, but we don't really know which is right, or what specifically is missing... any help?

Thanx a lot!