Terror
16 Nov 2006, 01:17 PM
i cant seem to get this to do the poison effect. I would like it to make whatever it hits deadly sick every time it hits them, thanks alot for the help.
[ITEMDEF I_ACID_SCIMITAR]
DEFNAME=i_scimitar_acid
WEIGHT=8
TYPE=T_WEAPON_SWORD
FLIP=1
DAM={20 25}
//SPEED=45
SKILL=Swordsmanship
REQSTR=200
TWOHANDS=N
CATEGORY=Provisions - Weapons
SUBSECTION=Swords
DESCRIPTION=Scimitar of acid
DUPELIST=013b6
ID=013b5
REPAIR=1
NAME=Acid Scimitar
ON=@Create
HITPOINTS={300 400}
ATTR=020
COLOR=00bb5
ON=@DAMAGE
CONT.EFFECT=S_poison
MORE2=150
nazghul-ll
16 Nov 2006, 08:02 PM
first, put up the ID= line tight behind the [itemdef ...], so the inherited data from the ID will not overwrite what you defined before.
Second, EFFECT does ecactly this: An effect. A visual one, to be precise.
So either use src.poison strength_of_poison (the SRC in @damage is the one who puts his bonehead in the way of the weapon), or simply set the morez of the weapon in on=@create, then it will automagically pe poisoned
Rapier
15 Jun 2007, 12:32 AM
the //SPEED=45
will not have a 45 speed because of the // which is acting like a comment
Wiccanian
15 Jun 2007, 06:21 AM
Great first reply to what everyone knows already, wasn't even asked in the first place and nobody cares about anymore on a post this old
Rapier
15 Jun 2007, 07:11 PM
hey someone might not know that
nazghul-ll
15 Jun 2007, 07:41 PM
that "//" introduces a comment? That SPEED it not a valid keyword for .55i, som there's reason to comment it (to avoid server error messages)?
For all those ppl. I have a secret: Sphere scripts have to be places in files with the filename extension ".scp" - just in case someone does not know.
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