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20 Mar 2010, 01:37 PM
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#1
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Town Joker ![]() ![]() ![]() Group: Members Posts: 54 Joined: 8-February 07 Member No.: 38453 |
This program is based on ORIGINAL code of UOfiddler 4.3( By Turley ).
Implemented by me Create your own animations in minutes >>> http://www.mediafire.com/?tt2oivmcmlm <<< Download Here ( Version BR.2.6c ) <<<< NEW VERSION Tutorial: (IMG:http://www.image-share.com/upload/203/192.jpg) (IMG:http://www.image-share.com/upload/204/8.jpg) About Animation Add Properties: 1)All Directions Add - Select 5 GIFs to add.. in 5 directions of UO Background color - ARGB ( 255,255,255,255) ,or A(0), or RGB(<Extra Background>) Image Support - GIF Example - (IMG:http://www.image-share.com/upload/203/256.gif) (IMG:http://www.image-share.com/upload/203/257.gif) (IMG:http://www.image-share.com/upload/203/258.gif) (IMG:http://www.image-share.com/upload/203/259.gif) (IMG:http://www.image-share.com/upload/203/260.gif) |
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20 Mar 2010, 01:38 PM
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#2
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Town Joker ![]() ![]() ![]() Group: Members Posts: 54 Joined: 8-February 07 Member No.: 38453 |
2)All Directions Add with Canvas - Same of "All directions Add" but this method Cut the Image with unnecessary Background
Background color - ARGB ( 255,255,255,255) ,or A(0), or RGB(<Extra Backgroung>) Image Support - GIF -Example of Canvas Algorithm ( Version used -> BR.2.0b ) >Without Canvas Algorithm (IMG:http://www.image-share.com/upload/169/182.jpg) >With Canvas Algorithm (IMG:http://www.image-share.com/upload/169/183.jpg) 3)All Directions Add with Canvas(CV5 Gif Style) - Select 1 GIF with 8 DIRECTIONS in CV5 Directions STYLE to add in all Directions ( Removing unnecessary Background ) Background color - ARGB ( 255,255,255,255),or ARGB ( 255,170,170,170) ,or A(0), or RGB(<Extra Background>) Image Support - GIF Example - (IMG:http://www.image-share.com/upload/203/261.gif) 4)All Directions Add with Canvas(KRframeViewer Color Corrector) - Select 1 GIF with 5 DIRECTIONS ripped with KRframeViewer ... This method will Remove ALL GREEN COLORS > 80 ( IF Green >Red && Green > Blue && Green > 80 )... and remove unnecessary Backgrounds Background color - ARGB ( 255,255,255,255),or ARGB ( 255,158,250,158) ,or A(0), or RGB(<Extra Background>), or RGB ( Green >Red && Green > Blue && Green > 80 ) Image Support - GIF Example- (IMG:http://www.image-share.com/upload/203/264.gif) 5)Add - Add how many images you want in selected direction Background color - ARGB ( 255,255,255,255),or A(0), or RGB(<Extra Background>) Image Support - GIF , BMP , TIFF , JPEG , JPG , PNG PS: ONLY GIF`s have auto palette DRAW 6)Add with Canvas - Add how many images you want in selected direction ( Removing unnecessary background ) Background color - ARGB ( 255,255,255,255),or A(0), or RGB(<Extra Background>) Image Support - GIF 7)Replace - Replace one frame Background color - ARGB ( 255,255,255,255),or A(0), or RGB(<Extra Background>) Image Support -BMP , TIFF 8) Remove - Remove selected frames In Program Tutorial (IMG:http://www.image-share.com/upload/203/194.jpg) >>About Referencial Point - Static point of Animation... Select one static point of animation in respective direction to perfect center your animation Ps: The foot is a good choice to referencial point( except in walk animation) Ps2: Select one referencial point in STAND ANIMATION to make your animation easyer to center >>To center your animations click in NumericUPdown X or Y and use Keyboard to move animations >> Clicking on screen referencial position changes >>Use same center to put all frames at the same center >>"Save Coodinates" to apply this cordinates to other animation with this same coordinates ( Like Death1 and Death2 ,if you use the same frames ) (IMG:http://www.image-share.com/upload/203/195.jpg) if you want to add BMPS.. add first the Palette, Like in image above Enjoy Oficial Forum >> http://forum.uobrasil.org/index.php?showforum=165 Sorry.. but this forum is in portuguese.. |
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20 Mar 2010, 01:59 PM
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#3
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Senior Member ![]() ![]() ![]() ![]() ![]() Group: Newser Posts: 1822 Joined: 5-February 05 From: Argentina Member No.: 29240 |
Aweomse tool! Thank you very much, really!
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20 Mar 2010, 02:18 PM
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#4
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Senior Member ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 578 Joined: 14-August 08 From: A place full of monkeys and coconuts Member No.: 44589 |
Looks like you have put some effort there (IMG:style_emoticons/default/smile.gif)
On wich version of UOFiddler it was based btw? Best regards |
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20 Mar 2010, 02:21 PM
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#5
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Town Joker ![]() ![]() ![]() Group: Members Posts: 54 Joined: 8-February 07 Member No.: 38453 |
Looks like you have put some effort there (IMG:style_emoticons/default/smile.gif) On wich version of UOFiddler it was based btw? Best regards UO Fiddler 4.3 =] |
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20 Mar 2010, 02:38 PM
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#6
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Senior Member ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 578 Joined: 14-August 08 From: A place full of monkeys and coconuts Member No.: 44589 |
Judging by your picture, it seems like you have lost some colors after patching.
You have said that you can import the frames in BMP format right? I mean your daemon should look something more like this (like a firebrick red) (IMG:http://img266.imageshack.us/img266/1980/uodaemonpic.png) |
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20 Mar 2010, 02:45 PM
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#7
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Town Joker ![]() ![]() ![]() Group: Members Posts: 54 Joined: 8-February 07 Member No.: 38453 |
Judging by your picture, it seems like you have lost some colors after patching. You have said that you can import the frames in BMP format right? I mean your daemon should look something more like this (like a firebrick red) (IMG:http://img266.imageshack.us/img266/1980/uodaemonpic.png) I have changed the color of the demon because the original demon is GIANT... and BILINEAR RESIZE algorithm lost precision and bug some parts of image... This is the original DEMON size (IMG:http://www.image-share.com/upload/202/230.jpg) New Size and Color ( to prevent some image bugs ) (IMG:http://www.image-share.com/upload/203/31.jpg) UOBRASIL forum members voted "to make this animation smaller" |
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20 Mar 2010, 03:00 PM
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#8
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Senior Member ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 578 Joined: 14-August 08 From: A place full of monkeys and coconuts Member No.: 44589 |
Oh ok, you have changed the original color (IMG:style_emoticons/default/smile.gif)
I mean, it's obvious that we are going to lose some colors after patching anyways but when I saw the first red I just thought that you worked on every frame as a GIF. Good job mate. |
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20 Mar 2010, 08:06 PM
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#9
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noob Group: Members Posts: 2 Joined: 7-September 06 Member No.: 36549 |
And where is my beer?
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20 Mar 2010, 08:43 PM
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#10
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Town Joker ![]() ![]() ![]() Group: Members Posts: 54 Joined: 8-February 07 Member No.: 38453 |
heheheh.. i will pay you many beers some day =]
( Thanks for open the source =] ) more one SS: Elder Daemon (IMG:http://www.image-share.com/upload/204/152.jpg) cya guys |
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21 Mar 2010, 04:14 PM
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#11
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Senior Member ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 1305 Joined: 9-July 02 Member No.: 5061 |
thanks for sharing the tool!
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22 Mar 2010, 06:48 AM
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#12
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Senior Member ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 1305 Joined: 9-July 02 Member No.: 5061 |
Some question cause I canīt use it (I am on work).
I got some anim from baldurs gate in gif format and the background colors are in green or yellow. So I can load the gifs (not splitting them in several bmp) for every direction for example fight1 (up, down, left-down, left up, left) and the background will be white? cause at the moment I have to split my gifs and delete the green background. thatīs a lot of work. another question, how you ripp off the anims from kr??? and can I also ripp off anims from sa? thanks for answer! gr phoenix |
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24 Mar 2010, 01:41 AM
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#13
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Senior Member ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 1305 Joined: 9-July 02 Member No.: 5061 |
ok, got it. ripping monster from kr and patching monsters from baldurs gate with green background and as gif.
great tool!! thanks!!! |
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24 Mar 2010, 04:53 PM
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#14
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Town Joker ![]() ![]() ![]() Group: Members Posts: 54 Joined: 8-February 07 Member No.: 38453 |
No problem... if you have any other question .. pm me or post here =]
About back ground ( If you have and background with an ESPECIAL COLOR.. i dont know.. like red color.... use EXTRA BACKGROUND option to put this extra background color when you add =P) use krframeViewer to rip out animations from kr Use unlead gif animtor to save BMPS in .gif =] dont forget .. use option "LINE ART 256" in optimize to save animations with correct color =] cya |
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26 Mar 2010, 01:58 AM
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#15
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Senior Member ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 1305 Joined: 9-July 02 Member No.: 5061 |
no problem for me now (IMG:style_emoticons/default/smile.gif)
but there is one problem if you donīt know it. for same "slots" for example death you only can put max 5 anims for each direction. if you have more than 5 and you will kill your monster the last anim is not the anim your monster is lying on the floor. maybe you should put a warning message if you reach the max or the min of anims per direction. hope you understand it?! gr phoenix |
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26 Mar 2010, 01:20 PM
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#16
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Town Joker ![]() ![]() ![]() Group: Members Posts: 54 Joined: 8-February 07 Member No.: 38453 |
no problem for me now (IMG:style_emoticons/default/smile.gif) but there is one problem if you donīt know it. for same "slots" for example death you only can put max 5 anims for each direction. if you have more than 5 and you will kill your monster the last anim is not the anim your monster is lying on the floor. maybe you should put a warning message if you reach the max or the min of anims per direction. hope you understand it?! gr phoenix Yeap.. i will implement this, soon as possible.. for now... one tutorial about animations animation slots High-detail Creatures Blocknumber Offset Explanation 0) Walk ( Recomended frames - Min:10, Max:10 ) 1) Stand ( Recomended frames - Min:1, Max:1 ) 2) Die 1 ( Recomended frames - Min:4, Max:4 ) 3) Die 2 ( Recomended frames - Min:4, Max:4 ) 4) Attack 1 ( Recomended frames - Min:4, Max:4 ) 5) Attack 2 ( Recomended frames - Min:4, Max:4 ) 6) Attack 3 ( Recomended frames - Min:4, Max:4 ) 7) Misc. 1 ( Recomended frames - Min:4, Max:10 ) 8) Misc. 2 ( Recomended frames - Min:4, Max:10 ) 9) Misc. 3 ( Recomended frames - Min:4, Max:10 ) 10) Stumble ( Recomended frames - Min:3, Max:6 ) 11) Misc. (Stomp, slap ground, etc.) ( Recomended frames - Min:6, Max:9 ) 12) Misc. (Cast, breathe fire, etc.) ( Recomended frames - Min:6, Max:9 ) 13) Take Hit 1 ( Recomended frames - Min:3, Max:6 ) 14) Misc. 4 ( Recomended frames - Min:4, Max:10 ) 15) Take Hit 2 ( Recomended frames - Min:3, Max:6 ) 16) Take Hit 3 ( Recomended frames - Min:3, Max:6 ) 17) Fidget 1 ( Recomended frames - Min:3, Max:6 ) 18) Fidget 2 ( Recomended frames - Min:3, Max:6 ) 19) Fly ( Recomended frames - Min:10, Max:10 ) 20) Landing Animation ( Recomended frames - Min:1, Max:6 ) 21) Die in Flight ( Recomended frames - Min:4, Max:4 ) Low-detail Creatures Blocknumber Offset Explanation 0) Walk ( Recomended frames - Min:5, Max:5 ) 1) Run 2) Stand ( Recomended frames - Min:1, Max:1 ) 3) Graze or Eat 4) ? 5) Attack 1 ( Recomended frames - Min:4, Max:4 ) 6) Attack 2 ( Recomended frames - Min:4, Max:4 ) 7) Take Hit 3 8) Die 1 ( Recomended frames - Min:4, Max:4 ) 9) Fidget 1 10) Fidget 2 11) Lie Down 12) Die 2 ( Recomended frames - Min:4, Max:4 ) Humano e Equipamento Blocknumber Offset Explanation 0) Walk Unarmed 1) Walk Armed 2) Run Unarmed 3) Run Armed 4) Stand 5) Fidget 1 6) Fidget 2 7) Stand Ready for One-handed Attack 8) Stand Ready for Two-handed Attack 9) Attack with One-handed Weapon 10) Attack Unarmed 1 11) Attack Unarmed 2 12) Attack Two-handed (downstrike) 13) Attack Two-handed (wide swing) 14) Attack Two-handed (jab) 15) Walk in Attack Mode 16) Cast (Directed Spell) 17) Cast (Summon/Area Spell) 18) Attack with Bow and Arrow 19) Attack with Crossbow 20) Take Hit 21) Die, falling backwards 22) Die, falling forwards 23) On Horseback, riding slow 24) On Horseback, riding fast 25) On Horseback, stand 26) On Horseback, attack 27) On Horseback, attack with bow and arrow 28) On Horseback, attack with crossbow 29) On Horseback, slap horse 30) Turn Around 31) Attack Unarmed 3 (?) 32) Bow 33) Salute 34) Fidget 3 High Detail In People and Acessories Ps: in new clients you must configure your slot in body.def , bodyconv.def... if you select one high detail slot but in body def you use one People and acessory slot... you must configure you animation with this configuration ( only in sphere ) For example: Slot selected in UOFIDDLERR ( anim.mul slot H-20 ).... slot selected in Body.def ( 842 {20} 0 ) << high detail animation in People and acessory slot ( 842 ) Blocknumber Offset Explanation 0) Walk Unarmed ( Recomended frames - Min:10, Max:10 ) 1) Stand ( Recomended frames - Min:1, Max:1 ) 2) Die 1 ( Recomended frames - Min:4, Max:4 ) 3) Die 2 ( Recomended frames - Min:4, Max:4 ) 9) Attack with One-handed Weapon ( Recomended frames - Min:4, Max:4 ) 10) Attack Unarmed 1 ( Recomended frames - Min:4, Max:4 ) 11) Attack Unarmed 2 ( Recomended frames - Min:4, Max:4 ) 12) Attack Two-handed (downstrike) ( Recomended frames - Min:4, Max:4 ) 13) Attack Two-handed (wide swing) ( Recomended frames - Min:4, Max:4 ) 14) Attack Two-handed (jab) ( Recomended frames - Min:4, Max:4 ) 16) Cast (Directed Spell) ( Recomended frames - Min:6, Max:9 ) 17) Cast (Summon/Area Spell) / Fidget 1 ( Recomended frames - Min:6, Max:9 ) 18) Fidget 2 / Attack with Bow ( Recomended frames - Min:4, Max:6 ) 19) Run / Fly / Attack with Crossbow ( Recomended frames - Min:4, Max:10 ) 20) Take Hit ( Recomended frames - Min:3, Max:6 ) |
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26 Mar 2010, 01:52 PM
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#17
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Senior Member ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 1305 Joined: 9-July 02 Member No.: 5061 |
thatīs it (IMG:style_emoticons/default/smile.gif)
thanks again for sharing! |
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26 Mar 2010, 08:10 PM
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#18
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Town Joker ![]() ![]() ![]() Group: Members Posts: 54 Joined: 8-February 07 Member No.: 38453 |
Tutorial.. ripping out animation from UOKR
Use program KRframeViewer to export animation to bmp format Use UNLEAD GIF ANIMATION to convert animation to gif format (IMG:http://www.image-share.com/upload/208/267.jpg) 1) Make new file... the size is not import because Canvas algoritmh ( in uofiddler ) will cut unnecessary areas 2)Select edit button... after this the add button will be enable... select "add image", select all images do you want to add.. like in image above (IMG:http://www.image-share.com/upload/208/268.jpg) 3) Select optimize button, Convert the image to LINEART 256, and save the project in gif , like in image above be happy =P |
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27 Mar 2010, 03:00 AM
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#19
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noob Group: Members Posts: 2 Joined: 7-September 06 Member No.: 36549 |
What do you think about adding your Mod to "official" Fiddler? We could replace my current animedit with your version, or create a plugin and remove my version.
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27 Mar 2010, 06:41 AM
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#20
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Senior Member ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 1305 Joined: 9-July 02 Member No.: 5061 |
other question.
when I add an gif with 5 direction how Can I see all 5 direction? because I wanna delete some anim/frames/pic in all 5 directions but I only can see one direction ok, got it. you can pull it down under the pics with a lever (IMG:style_emoticons/default/smile.gif) |
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Lo-Fi Version | Time is now: 3rd September 2010 - 02:11 AM |