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> New Animation Editing Tool, The best one... made by me
soulsoul666
post 20 Mar 2010, 01:37 PM
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This program is based on ORIGINAL code of UOfiddler 4.3( By Turley ).
Implemented by me

Create your own animations in minutes

>>> http://www.mediafire.com/?tt2oivmcmlm <<< Download Here ( Version BR.2.6c ) <<<< NEW VERSION

Tutorial:
(IMG:http://www.image-share.com/upload/203/192.jpg)
(IMG:http://www.image-share.com/upload/204/8.jpg)
About Animation Add Properties:
1)All Directions Add - Select 5 GIFs to add.. in 5 directions of UO
Background color - ARGB ( 255,255,255,255) ,or A(0), or RGB(<Extra Background>)
Image Support - GIF

Example -
(IMG:http://www.image-share.com/upload/203/256.gif) (IMG:http://www.image-share.com/upload/203/257.gif) (IMG:http://www.image-share.com/upload/203/258.gif) (IMG:http://www.image-share.com/upload/203/259.gif) (IMG:http://www.image-share.com/upload/203/260.gif)
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soulsoul666
post 20 Mar 2010, 01:38 PM
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2)All Directions Add with Canvas - Same of "All directions Add" but this method Cut the Image with unnecessary Background
Background color - ARGB ( 255,255,255,255) ,or A(0), or RGB(<Extra Backgroung>)
Image Support - GIF

-Example of Canvas Algorithm ( Version used -> BR.2.0b )

>Without Canvas Algorithm
(IMG:http://www.image-share.com/upload/169/182.jpg)

>With Canvas Algorithm
(IMG:http://www.image-share.com/upload/169/183.jpg)

3)All Directions Add with Canvas(CV5 Gif Style) - Select 1 GIF with 8 DIRECTIONS in CV5 Directions STYLE to add in all Directions ( Removing unnecessary Background )
Background color - ARGB ( 255,255,255,255),or ARGB ( 255,170,170,170) ,or A(0), or RGB(<Extra Background>)
Image Support - GIF

Example -
(IMG:http://www.image-share.com/upload/203/261.gif)


4)All Directions Add with Canvas(KRframeViewer Color Corrector) - Select 1 GIF with 5 DIRECTIONS ripped with KRframeViewer ... This method will Remove ALL GREEN COLORS > 80 ( IF Green >Red && Green > Blue && Green > 80 )... and remove unnecessary Backgrounds
Background color - ARGB ( 255,255,255,255),or ARGB ( 255,158,250,158) ,or A(0), or RGB(<Extra Background>),
or RGB ( Green >Red && Green > Blue && Green > 80 )
Image Support - GIF

Example-
(IMG:http://www.image-share.com/upload/203/264.gif)

5)Add - Add how many images you want in selected direction
Background color - ARGB ( 255,255,255,255),or A(0), or RGB(<Extra Background>)
Image Support - GIF , BMP , TIFF , JPEG , JPG , PNG
PS: ONLY GIF`s have auto palette DRAW

6)Add with Canvas - Add how many images you want in selected direction ( Removing unnecessary background )
Background color - ARGB ( 255,255,255,255),or A(0), or RGB(<Extra Background>)
Image Support - GIF

7)Replace - Replace one frame
Background color - ARGB ( 255,255,255,255),or A(0), or RGB(<Extra Background>)
Image Support -BMP , TIFF

8) Remove - Remove selected frames

In Program Tutorial
(IMG:http://www.image-share.com/upload/203/194.jpg)

>>About Referencial Point - Static point of Animation... Select one static point of animation in respective direction to perfect center your animation
Ps: The foot is a good choice to referencial point( except in walk animation)
Ps2: Select one referencial point in STAND ANIMATION to make your animation easyer to center

>>To center your animations click in NumericUPdown X or Y and use Keyboard to move animations
>> Clicking on screen referencial position changes
>>Use same center to put all frames at the same center
>>"Save Coodinates" to apply this cordinates to other animation with this same coordinates ( Like Death1 and Death2 ,if you use the same frames )

(IMG:http://www.image-share.com/upload/203/195.jpg)
if you want to add BMPS.. add first the Palette, Like in image above

Enjoy

Oficial Forum >> http://forum.uobrasil.org/index.php?showforum=165

Sorry.. but this forum is in portuguese..
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ShiryuX
post 20 Mar 2010, 01:59 PM
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Aweomse tool! Thank you very much, really!
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Valios
post 20 Mar 2010, 02:18 PM
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Looks like you have put some effort there (IMG:style_emoticons/default/smile.gif)
On wich version of UOFiddler it was based btw?

Best regards
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soulsoul666
post 20 Mar 2010, 02:21 PM
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QUOTE (Valios @ 20 Mar 2010, 04:48 PM) *
Looks like you have put some effort there (IMG:style_emoticons/default/smile.gif)
On wich version of UOFiddler it was based btw?

Best regards


UO Fiddler 4.3 =]
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Valios
post 20 Mar 2010, 02:38 PM
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Judging by your picture, it seems like you have lost some colors after patching.
You have said that you can import the frames in BMP format right?

I mean your daemon should look something more like this (like a firebrick red)
(IMG:http://img266.imageshack.us/img266/1980/uodaemonpic.png)
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soulsoul666
post 20 Mar 2010, 02:45 PM
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QUOTE (Valios @ 20 Mar 2010, 05:08 PM) *
Judging by your picture, it seems like you have lost some colors after patching.
You have said that you can import the frames in BMP format right?

I mean your daemon should look something more like this (like a firebrick red)
(IMG:http://img266.imageshack.us/img266/1980/uodaemonpic.png)


I have changed the color of the demon because the original demon is GIANT... and BILINEAR RESIZE algorithm lost precision and bug some parts of image...

This is the original DEMON size
(IMG:http://www.image-share.com/upload/202/230.jpg)

New Size and Color ( to prevent some image bugs )
(IMG:http://www.image-share.com/upload/203/31.jpg)

UOBRASIL forum members voted "to make this animation smaller"
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Valios
post 20 Mar 2010, 03:00 PM
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Oh ok, you have changed the original color (IMG:style_emoticons/default/smile.gif)
I mean, it's obvious that we are going to lose some colors after patching anyways but when I saw the first red I just thought that you worked on every frame as a GIF.

Good job mate.
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turley
post 20 Mar 2010, 08:06 PM
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And where is my beer?
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soulsoul666
post 20 Mar 2010, 08:43 PM
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heheheh.. i will pay you many beers some day =]

( Thanks for open the source =] )

more one SS:

Elder Daemon
(IMG:http://www.image-share.com/upload/204/152.jpg)

cya guys
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admin phoenix
post 21 Mar 2010, 04:14 PM
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thanks for sharing the tool!
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admin phoenix
post 22 Mar 2010, 06:48 AM
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Some question cause I canīt use it (I am on work).
I got some anim from baldurs gate in gif format and the background colors are in green or yellow.
So I can load the gifs (not splitting them in several bmp) for every direction for example fight1 (up, down, left-down, left up, left) and the background will be white?
cause at the moment I have to split my gifs and delete the green background. thatīs a lot of work.

another question, how you ripp off the anims from kr??? and can I also ripp off anims from sa?

thanks for answer!

gr

phoenix
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admin phoenix
post 24 Mar 2010, 01:41 AM
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ok, got it. ripping monster from kr and patching monsters from baldurs gate with green background and as gif.
great tool!!
thanks!!!
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soulsoul666
post 24 Mar 2010, 04:53 PM
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No problem... if you have any other question .. pm me or post here =]

About back ground ( If you have and background with an ESPECIAL COLOR.. i dont know.. like red color.... use EXTRA BACKGROUND option to put this extra background color when you add =P)

use krframeViewer to rip out animations from kr

Use unlead gif animtor to save BMPS in .gif =]

dont forget .. use option "LINE ART 256" in optimize to save animations with correct color =]

cya
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admin phoenix
post 26 Mar 2010, 01:58 AM
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no problem for me now (IMG:style_emoticons/default/smile.gif)
but there is one problem if you donīt know it.
for same "slots" for example death you only can put max 5 anims for each direction.
if you have more than 5 and you will kill your monster the last anim is not the anim your monster is lying on the floor.
maybe you should put a warning message if you reach the max or the min of anims per direction.
hope you understand it?!

gr

phoenix
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soulsoul666
post 26 Mar 2010, 01:20 PM
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QUOTE (admin phoenix @ 26 Mar 2010, 03:28 AM) *
no problem for me now (IMG:style_emoticons/default/smile.gif)
but there is one problem if you donīt know it.
for same "slots" for example death you only can put max 5 anims for each direction.
if you have more than 5 and you will kill your monster the last anim is not the anim your monster is lying on the floor.
maybe you should put a warning message if you reach the max or the min of anims per direction.
hope you understand it?!

gr

phoenix


Yeap.. i will implement this, soon as possible.. for now... one tutorial about animations

animation slots

High-detail Creatures
Blocknumber Offset
Explanation


0) Walk ( Recomended frames - Min:10, Max:10 )
1) Stand ( Recomended frames - Min:1, Max:1 )
2) Die 1 ( Recomended frames - Min:4, Max:4 )
3) Die 2 ( Recomended frames - Min:4, Max:4 )
4) Attack 1 ( Recomended frames - Min:4, Max:4 )
5) Attack 2 ( Recomended frames - Min:4, Max:4 )
6) Attack 3 ( Recomended frames - Min:4, Max:4 )
7) Misc. 1 ( Recomended frames - Min:4, Max:10 )
8) Misc. 2 ( Recomended frames - Min:4, Max:10 )
9) Misc. 3 ( Recomended frames - Min:4, Max:10 )
10) Stumble ( Recomended frames - Min:3, Max:6 )
11) Misc. (Stomp, slap ground, etc.) ( Recomended frames - Min:6, Max:9 )
12) Misc. (Cast, breathe fire, etc.) ( Recomended frames - Min:6, Max:9 )
13) Take Hit 1 ( Recomended frames - Min:3, Max:6 )
14) Misc. 4 ( Recomended frames - Min:4, Max:10 )
15) Take Hit 2 ( Recomended frames - Min:3, Max:6 )
16) Take Hit 3 ( Recomended frames - Min:3, Max:6 )
17) Fidget 1 ( Recomended frames - Min:3, Max:6 )
18) Fidget 2 ( Recomended frames - Min:3, Max:6 )
19) Fly ( Recomended frames - Min:10, Max:10 )
20) Landing Animation ( Recomended frames - Min:1, Max:6 )
21) Die in Flight ( Recomended frames - Min:4, Max:4 )

Low-detail Creatures
Blocknumber Offset
Explanation


0) Walk ( Recomended frames - Min:5, Max:5 )
1) Run
2) Stand ( Recomended frames - Min:1, Max:1 )
3) Graze or Eat
4) ?
5) Attack 1 ( Recomended frames - Min:4, Max:4 )
6) Attack 2 ( Recomended frames - Min:4, Max:4 )
7) Take Hit 3
8) Die 1 ( Recomended frames - Min:4, Max:4 )
9) Fidget 1
10) Fidget 2
11) Lie Down
12) Die 2 ( Recomended frames - Min:4, Max:4 )

Humano e Equipamento
Blocknumber Offset
Explanation


0) Walk Unarmed
1) Walk Armed
2) Run Unarmed
3) Run Armed
4) Stand
5) Fidget 1
6) Fidget 2
7) Stand Ready for One-handed Attack
8) Stand Ready for Two-handed Attack
9) Attack with One-handed Weapon
10) Attack Unarmed 1
11) Attack Unarmed 2
12) Attack Two-handed (downstrike)
13) Attack Two-handed (wide swing)
14) Attack Two-handed (jab)
15) Walk in Attack Mode
16) Cast (Directed Spell)
17) Cast (Summon/Area Spell)
18) Attack with Bow and Arrow
19) Attack with Crossbow
20) Take Hit
21) Die, falling backwards
22) Die, falling forwards
23) On Horseback, riding slow
24) On Horseback, riding fast
25) On Horseback, stand
26) On Horseback, attack
27) On Horseback, attack with bow and arrow
28) On Horseback, attack with crossbow
29) On Horseback, slap horse
30) Turn Around
31) Attack Unarmed 3 (?)
32) Bow
33) Salute
34) Fidget 3

High Detail In People and Acessories
Ps: in new clients you must configure your slot in body.def , bodyconv.def... if you select one high detail slot but in body def you use one People and acessory slot... you must configure you animation with this configuration ( only in sphere )
For example: Slot selected in UOFIDDLERR ( anim.mul slot H-20 ).... slot selected in Body.def ( 842 {20} 0 ) << high detail animation in People and acessory slot ( 842 )

Blocknumber Offset
Explanation


0) Walk Unarmed ( Recomended frames - Min:10, Max:10 )
1) Stand ( Recomended frames - Min:1, Max:1 )
2) Die 1 ( Recomended frames - Min:4, Max:4 )
3) Die 2 ( Recomended frames - Min:4, Max:4 )
9) Attack with One-handed Weapon ( Recomended frames - Min:4, Max:4 )
10) Attack Unarmed 1 ( Recomended frames - Min:4, Max:4 )
11) Attack Unarmed 2 ( Recomended frames - Min:4, Max:4 )
12) Attack Two-handed (downstrike) ( Recomended frames - Min:4, Max:4 )
13) Attack Two-handed (wide swing) ( Recomended frames - Min:4, Max:4 )
14) Attack Two-handed (jab) ( Recomended frames - Min:4, Max:4 )
16) Cast (Directed Spell) ( Recomended frames - Min:6, Max:9 )
17) Cast (Summon/Area Spell) / Fidget 1 ( Recomended frames - Min:6, Max:9 )
18) Fidget 2 / Attack with Bow ( Recomended frames - Min:4, Max:6 )
19) Run / Fly / Attack with Crossbow ( Recomended frames - Min:4, Max:10 )
20) Take Hit ( Recomended frames - Min:3, Max:6 )
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admin phoenix
post 26 Mar 2010, 01:52 PM
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thatīs it (IMG:style_emoticons/default/smile.gif)
thanks again for sharing!
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soulsoul666
post 26 Mar 2010, 08:10 PM
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Tutorial.. ripping out animation from UOKR

Use program

KRframeViewer to export animation to bmp format

Use UNLEAD GIF ANIMATION to convert animation to gif format

(IMG:http://www.image-share.com/upload/208/267.jpg)
1) Make new file... the size is not import because Canvas algoritmh ( in uofiddler ) will cut unnecessary areas
2)Select edit button... after this the add button will be enable... select "add image", select all images do you want to add.. like in image above
(IMG:http://www.image-share.com/upload/208/268.jpg)
3) Select optimize button, Convert the image to LINEART 256, and save the project in gif , like in image above

be happy =P
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turley
post 27 Mar 2010, 03:00 AM
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What do you think about adding your Mod to "official" Fiddler? We could replace my current animedit with your version, or create a plugin and remove my version.
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admin phoenix
post 27 Mar 2010, 06:41 AM
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other question.
when I add an gif with 5 direction how Can I see all 5 direction?
because I wanna delete some anim/frames/pic in all 5 directions but I only can see one direction

ok, got it. you can pull it down under the pics with a lever (IMG:style_emoticons/default/smile.gif)
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