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> Milestones, What to do? Check here.
ShiryuX
post 14 Sep 2009, 12:47 AM
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(IMG:http://img217.imageshack.us/img217/6199/spherecommunitypacklogo.png)

Below you will find a list of things to archieve for the next release. Releases will be created every month, of course you can get the up-to-date code from the SVN, but like every project we have to set milestones and according to those milestones, bring a new release to the community. We will try to do everything in time, but if we can't we will set another date and bring the release some days later.

Milestone 0.1
  • At least five skills fully scripted. (Anatomy, AnimalLore, ArmsLore, Begging, EvalInt)
  • OSI Guildstones. An updated version of the actual scripted system.
  • Improved Quest System. OSI-Similar if needed.
  • OSI Crafting Menu. We will start with this system and add others later.
  • Updated Page System. Basic Layout, using dialogs.
  • House & Vendor System. OSI-Like.


Milestone 0.2
  • At least five skill fully scripted, plus the released in the last Milestone. (ResistingSpells, SpiritSpeak, Healing, Poisoning, Veterinary)
  • Spellweaving totally working.
  • OSI Champions system. Configurable
  • Doom Dungeon. Fully working.
  • OSI Stats, Followers, Magic Properties.
  • Full-Featured Combat. Configurable according different versions (UO:R, AOS)


Milestone 0.3
  • At least five skills fully scripted, plus the released in the last Milestone. (Animal Taming, Peacemaking, TasteID, Hiding, Stealth)
  • Complete Farming System. OSI-Like. Customizable.
  • Bonded Pets System. Enable/Disable Switch.
  • Treasure System. Including Fishing SOS and Cartography (Water & Land)
  • Update Champion System, NPCs and script new SA Champions.


Milestone 0.4
  • At least five skill fully scripted, plus the released in the last Milestone. (Provocation, Camping, Cooking, RemoveTrap)
  • Complete Barding System. Musicianship, Peacemaking, Provocation and Discordance included.
  • Page System. More friendly to players and staff.
  • HTML Web Tables. Includes crafting, weapons, spells, etc.



In this zone you'll find a list of Special Issues. We're working on this issues but the amount of time and work required for these is a lot more than just a month. So, we update when we have the milestone done and got some free time to work on this. You will see what I mean when you read the list:

Issues
  • UO:SA Support. Basically, move all the menus to dialogs and make it compatible with Sphere.
  • Full Items Scripted. Yes, generate the list of unscripted items with Sphere and script them!
  • Any kind of events. This includes: CTF, FFA, 1vs1. Automated/Semi-Automated/Manual ando more!
  • Complete Virtue System. Try to emulate the OSI default one and finish it with community ideas. Configurable!


Skills
We have done the following skills:
  • Alchemy, Anatomy, Animal Lore, Animal Taming, Archery, Arms Lore, Begging, Blacksmithing, Bowcraft, Camping, Carpentry, Chivalry, Cooking, Detect Hidden, Evaluating Intelligence, Fencing, Fishing, Healing, Hiding, Inscription, Item Identification, Lumberjacking, Macefighting, Magery, Magic Resistance, Meditation, Mining, Necromancy, Parrying, Peacemaking, Poisoning, Provocation, Remove Trap, SpiritSpeak, Stealth, Swordsmanship, Tactics, Tailoring, TasteID, Tinkering, Veterinary, Wrestling.

Total: 42 / 57
Remaining skills: 15!

We need your help with the following:
  • Updating crafting skills tables, creating cooking items and resources.
  • Testing every skill, scripted or by default, test them and tell us if it works, is bugged, or not work!
  • Script any remaining skill. We've done a lot of work, but still a lot of things to do.


If you're going to work or want to work on something, drop a message here.
If you got a suggestion for this thread, drop a message here.
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Xantier
post 14 Sep 2009, 03:07 AM
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i have t2a - pre combat system. contact me
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Anarch Cassius
post 14 Sep 2009, 09:35 AM
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Confirming as having combat coding and willing to work on it. Been really busy for a while, I'll try and post what I have thus far after work.
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Wiccanian
post 14 Sep 2009, 11:53 AM
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I can't finish my systems for the before mentioned reasons.

I've done my part, it's up to someone better to complete them (IMG:style_emoticons/default/smile.gif)
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Valios
post 14 Sep 2009, 01:42 PM
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I'm working on a reputation system that works together with the 8 virtues of ultima and it's also quest based with rewards.
I have an automated tournament system too, but it's not finished yet.
I can post them + my support for SA (some updates needed on the core, already posted that in the bugtracker). I will be very busy at this week, but I will finish them when I have time.

Good luck with the other projects.
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coruja747
post 14 Sep 2009, 02:00 PM
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I can post my AOS combat if you want. And the AOS craft engine too, its a modified version of pyromapes2k craft engine to match OSI dialogs and formulas (SE craft engine is the same, the only change is the dialog structure, and it shows LAST 10 instead of single last item crafted) (IMG:style_emoticons/default/smile.gif)
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ShiryuX
post 14 Sep 2009, 02:29 PM
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QUOTE (Wiccanian @ 14 Sep 2009, 01:53 PM) *
I can't finish my systems for the before mentioned reasons.
I've done my part, it's up to someone better to complete them (IMG:style_emoticons/default/smile.gif)

Ok. I'll finish it, unless someone want to achieve this?


QUOTE (Valios @ 14 Sep 2009, 03:42 PM) *
I'm working on a reputation system that works together with the 8 virtues of ultima and it's also quest based with rewards.
I have an automated tournament system too, but it's not finished yet.
I can post them + my support for SA (some updates needed on the core, already posted that in the bugtracker). I will be very busy at this week, but I will finish them when I have time.

Good luck with the other projects.


1. Would be a great addition. Anyway, does it match the OSI virtue sys?
2. That's no hurry, I already got Cloud's and Bladecraft sent me his CTF sys to take a look and make automated tournaments.
3. Yeah, I know about those changes needed. That's why I added "To be confirmed". We should wait to the developers on this one before making a step.

QUOTE (coruja747 @ 14 Sep 2009, 04:00 PM) *
I can post my AOS combat if you want. And the AOS craft engine too, its a modified version of pyromapes2k craft engine to match OSI dialogs and formulas (SE craft engine is the same, the only change is the dialog structure, and it shows LAST 10 instead of single last item crafted) (IMG:style_emoticons/default/smile.gif)

I suggest to PM Anarch Cassius and talk directly to him, since he's going to work on the combat system.
About the OSI craft, would be awesome. We will implement the AOS version and then tweak it to SE (separate files maybe?)


Thanks to everyone. I really appreciate your contributions to Sphere.
I can confirm it: This is a Community Pack (IMG:style_emoticons/default/smile.gif)
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JeBu
post 14 Sep 2009, 02:52 PM
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wow shiriyx doing good work
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Xantier
post 14 Sep 2009, 03:02 PM
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i can post t2a combat , magicals (accuracy , durability , spellcasting bonus) and resisting..
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ShiryuX
post 15 Sep 2009, 11:10 AM
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Like I said to coruja, you should talk to Anarch Cassius about that.
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coruja747
post 15 Sep 2009, 11:24 AM
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I can post the script engine, but how about the skill menu? Everyone uses different itemdefs, so ppl will got many console errors if I post mine skill menu list. My idea is post the script engine only with a menu base (to ppl build a better skillmenu for the shard).
CODE
[DEFNAME SkillMenuDialog]
//General
Craft_Blacksmith_Title=BLACKSMITHY MENU
Craft_Blacksmith_Materials=1
Craft_Blacksmith_Repair=Repair_Blacksmith    //FUNCTION
Craft_Blacksmith_Smelt=Smelt_Blacksmith        //FUNCTION
Craft_Blacksmith_Marking=1
Craft_Blacksmith_Check=Blacksmith_CheckForge    //FUNCTION
Craft_Blacksmith_Check_Notice=You must to be near a forge and anvil.
Craft_Blacksmith_ChanceAtMin=0.0

//Material
Craft_Blacksmith_Material_0=
Craft_Blacksmith_Material_0_NAME=IRON
Craft_Blacksmith_Material_0_SKILL=Blacksmithing 0.0
...
...

//Exceptional
Craft_Blacksmith_Exceptional=1
Craft_Blacksmith_Exceptional_Bonus=Blacksmith_Exceptional_Bonus

//SideMenu
Craft_SideMenu_Blacksmith_1=Platemail
Craft_SideMenu_Blacksmith_2=Chainmail
...
...

//Platemail
Craft_MainMenu_1_Blacksmith_1=i_platemail_chest
Craft_MainMenu_1_Blacksmith_2=i_platemail_leggings
Craft_MainMenu_1_Blacksmith_3=i_platemail_gloves
...
...
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ShiryuX
post 15 Sep 2009, 11:46 AM
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My idea was using the itemdefs of the sphere_menu.scp file. Which won't create any problem, just making a dynamic dialog which reads the defname will solve the issue.

I use something like this:
CODE
[defname sphere_crafting_blacksmithing_default]
blacksmithing_tool_equip        "t_weapon_mace_smith"
blacksmithing_tool_equiplayer    "1"    
blacksmithing_tool_ground    "t_forge"
blacksmithing_tool_pack        ""
blacksmithing_strokes        "3"

blacksmithing_delay        "3"
blacksmithing_snd        "02a"
blacksmithing_anim        "11"

blacksmithing_base_res        "i_ingot_iron"
blacksmithing_base_type        "t_ingot"

blacksmithing_mark            "1"
blacksmithing_mark_skill        "90.0"

blacksmithing_categories    "9"
blacksmithing_category_1_name "Platemail Armor"


Then for items, you have ID to display and ID to create (example, show an anvil and create a deed of an anvil).
CODE
blacksmithing_category_1_1    "i_platemail_arms"
blacksmithing_category_1_1_id "i_platemail_arms"


In the case of Inscription, it displays a gump for several spells:
CODE
inscription_category_9_1_gu    "20480"
inscription_category_9_1_id    "i_scroll_animate_dead"
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pyromapes2k
post 16 Sep 2009, 07:25 AM
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At some point it may be a good idea for me, you and coruja to go on a test server together and look at the complete versions of my system, your system and coruja's revised system and try to agree on which bits from each system work best and try to incorporate them into one single initial system for the pack.

(if we agree on this we would also need to agree on a time to do so and who would temporarily host such a server (would only be for looking at the systems))
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ShiryuX
post 17 Sep 2009, 10:22 PM
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If someone is interested. We still need to fill the Page System and the Quest System.
Any contribution will be great. If you need more information, contact me. ICQ, MSN and such are in my profile.
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Wiccanian
post 17 Sep 2009, 10:34 PM
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What is wrong with Clouds Quest system? Works like a charm and looks like OSI's as far as I can tell...
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ShiryuX
post 18 Sep 2009, 12:21 AM
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That part is okay. What needs to be really finished is the bounty system.
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Xantier
post 18 Sep 2009, 01:19 AM
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I fixed it already :S look at bounty topic.
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Wiccanian
post 18 Sep 2009, 06:55 AM
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Nah you didn't fix it, you made a crappy version of it.

Huge difference there, if a crappy working version was asked I could have made that as well.

Still needs fixing (IMG:style_emoticons/default/smile.gif)
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Valios
post 18 Sep 2009, 01:48 PM
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Ouch! (IMG:style_emoticons/default/laugh.gif)
------------
@Shiryux
I contact you over the weekend or after the next Tuesday, I think I can contribute with the page system. About my rep + virtue system, it's not 100% like OSI but it might be useful for some ppl so we can include it into the add-ons folder or into the custom one.
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Anarch Cassius
post 18 Sep 2009, 01:55 PM
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Heck, EA hasn't finished their Virtue system yet. I have Honor and Honesty mostly coming from quest gain. Curious to see what you have.
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