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14 Sep 2009, 12:47 AM
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#1
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Senior Member ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 1788 Joined: 5-February 05 From: Argentina Member No.: 29240 |
(IMG:http://img217.imageshack.us/img217/6199/spherecommunitypacklogo.png)
Below you will find a list of things to archieve for the next release. Releases will be created every month, of course you can get the up-to-date code from the SVN, but like every project we have to set milestones and according to those milestones, bring a new release to the community. We will try to do everything in time, but if we can't we will set another date and bring the release some days later. Milestone 0.1
Milestone 0.2
Milestone 0.3
Milestone 0.4
In this zone you'll find a list of Special Issues. We're working on this issues but the amount of time and work required for these is a lot more than just a month. So, we update when we have the milestone done and got some free time to work on this. You will see what I mean when you read the list: Issues
Skills We have done the following skills:
Total: 42 / 57 Remaining skills: 15! We need your help with the following:
If you're going to work or want to work on something, drop a message here. If you got a suggestion for this thread, drop a message here. |
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14 Sep 2009, 03:07 AM
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#2
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Town Joker ![]() ![]() ![]() Group: Members Posts: 286 Joined: 12-August 07 Member No.: 40738 |
i have t2a - pre combat system. contact me
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14 Sep 2009, 09:35 AM
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#3
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Senior Member ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 775 Joined: 6-March 03 From: California Member No.: 9997 |
Confirming as having combat coding and willing to work on it. Been really busy for a while, I'll try and post what I have thus far after work.
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14 Sep 2009, 11:53 AM
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#4
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GM Typer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3746 Joined: 18-November 05 From: Netherlands Member No.: 33211 |
I can't finish my systems for the before mentioned reasons.
I've done my part, it's up to someone better to complete them (IMG:style_emoticons/default/smile.gif) |
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14 Sep 2009, 01:42 PM
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#5
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Senior Member ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 565 Joined: 14-August 08 From: A place full of monkeys and coconuts Member No.: 44589 |
I'm working on a reputation system that works together with the 8 virtues of ultima and it's also quest based with rewards.
I have an automated tournament system too, but it's not finished yet. I can post them + my support for SA (some updates needed on the core, already posted that in the bugtracker). I will be very busy at this week, but I will finish them when I have time. Good luck with the other projects. |
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14 Sep 2009, 02:00 PM
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#6
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Senior Member ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 1063 Joined: 18-March 05 From: Brazil Member No.: 29955 |
I can post my AOS combat if you want. And the AOS craft engine too, its a modified version of pyromapes2k craft engine to match OSI dialogs and formulas (SE craft engine is the same, the only change is the dialog structure, and it shows LAST 10 instead of single last item crafted) (IMG:style_emoticons/default/smile.gif)
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14 Sep 2009, 02:29 PM
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#7
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Senior Member ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 1788 Joined: 5-February 05 From: Argentina Member No.: 29240 |
I can't finish my systems for the before mentioned reasons. I've done my part, it's up to someone better to complete them (IMG:style_emoticons/default/smile.gif) Ok. I'll finish it, unless someone want to achieve this? I'm working on a reputation system that works together with the 8 virtues of ultima and it's also quest based with rewards. I have an automated tournament system too, but it's not finished yet. I can post them + my support for SA (some updates needed on the core, already posted that in the bugtracker). I will be very busy at this week, but I will finish them when I have time. Good luck with the other projects. 1. Would be a great addition. Anyway, does it match the OSI virtue sys? 2. That's no hurry, I already got Cloud's and Bladecraft sent me his CTF sys to take a look and make automated tournaments. 3. Yeah, I know about those changes needed. That's why I added "To be confirmed". We should wait to the developers on this one before making a step. I can post my AOS combat if you want. And the AOS craft engine too, its a modified version of pyromapes2k craft engine to match OSI dialogs and formulas (SE craft engine is the same, the only change is the dialog structure, and it shows LAST 10 instead of single last item crafted) (IMG:style_emoticons/default/smile.gif) I suggest to PM Anarch Cassius and talk directly to him, since he's going to work on the combat system. About the OSI craft, would be awesome. We will implement the AOS version and then tweak it to SE (separate files maybe?) Thanks to everyone. I really appreciate your contributions to Sphere. I can confirm it: This is a Community Pack (IMG:style_emoticons/default/smile.gif) |
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14 Sep 2009, 02:52 PM
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#8
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Senior Member ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 516 Joined: 23-August 03 From: Finland Member No.: 13341 |
wow shiriyx doing good work
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14 Sep 2009, 03:02 PM
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#9
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Town Joker ![]() ![]() ![]() Group: Members Posts: 286 Joined: 12-August 07 Member No.: 40738 |
i can post t2a combat , magicals (accuracy , durability , spellcasting bonus) and resisting..
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15 Sep 2009, 11:10 AM
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#10
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Senior Member ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 1788 Joined: 5-February 05 From: Argentina Member No.: 29240 |
Like I said to coruja, you should talk to Anarch Cassius about that.
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15 Sep 2009, 11:24 AM
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#11
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Senior Member ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 1063 Joined: 18-March 05 From: Brazil Member No.: 29955 |
I can post the script engine, but how about the skill menu? Everyone uses different itemdefs, so ppl will got many console errors if I post mine skill menu list. My idea is post the script engine only with a menu base (to ppl build a better skillmenu for the shard).
CODE [DEFNAME SkillMenuDialog]
//General Craft_Blacksmith_Title=BLACKSMITHY MENU Craft_Blacksmith_Materials=1 Craft_Blacksmith_Repair=Repair_Blacksmith //FUNCTION Craft_Blacksmith_Smelt=Smelt_Blacksmith //FUNCTION Craft_Blacksmith_Marking=1 Craft_Blacksmith_Check=Blacksmith_CheckForge //FUNCTION Craft_Blacksmith_Check_Notice=You must to be near a forge and anvil. Craft_Blacksmith_ChanceAtMin=0.0 //Material Craft_Blacksmith_Material_0= Craft_Blacksmith_Material_0_NAME=IRON Craft_Blacksmith_Material_0_SKILL=Blacksmithing 0.0 ... ... //Exceptional Craft_Blacksmith_Exceptional=1 Craft_Blacksmith_Exceptional_Bonus=Blacksmith_Exceptional_Bonus //SideMenu Craft_SideMenu_Blacksmith_1=Platemail Craft_SideMenu_Blacksmith_2=Chainmail ... ... //Platemail Craft_MainMenu_1_Blacksmith_1=i_platemail_chest Craft_MainMenu_1_Blacksmith_2=i_platemail_leggings Craft_MainMenu_1_Blacksmith_3=i_platemail_gloves ... ... |
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15 Sep 2009, 11:46 AM
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#12
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Senior Member ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 1788 Joined: 5-February 05 From: Argentina Member No.: 29240 |
My idea was using the itemdefs of the sphere_menu.scp file. Which won't create any problem, just making a dynamic dialog which reads the defname will solve the issue.
I use something like this: CODE [defname sphere_crafting_blacksmithing_default] blacksmithing_tool_equip "t_weapon_mace_smith" blacksmithing_tool_equiplayer "1" blacksmithing_tool_ground "t_forge" blacksmithing_tool_pack "" blacksmithing_strokes "3" blacksmithing_delay "3" blacksmithing_snd "02a" blacksmithing_anim "11" blacksmithing_base_res "i_ingot_iron" blacksmithing_base_type "t_ingot" blacksmithing_mark "1" blacksmithing_mark_skill "90.0" blacksmithing_categories "9" blacksmithing_category_1_name "Platemail Armor" Then for items, you have ID to display and ID to create (example, show an anvil and create a deed of an anvil). CODE blacksmithing_category_1_1 "i_platemail_arms" blacksmithing_category_1_1_id "i_platemail_arms" In the case of Inscription, it displays a gump for several spells: CODE inscription_category_9_1_gu "20480"
inscription_category_9_1_id "i_scroll_animate_dead" |
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16 Sep 2009, 07:25 AM
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#13
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Senior Member ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 1604 Joined: 27-July 02 Member No.: 6022 |
At some point it may be a good idea for me, you and coruja to go on a test server together and look at the complete versions of my system, your system and coruja's revised system and try to agree on which bits from each system work best and try to incorporate them into one single initial system for the pack.
(if we agree on this we would also need to agree on a time to do so and who would temporarily host such a server (would only be for looking at the systems)) |
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17 Sep 2009, 10:22 PM
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#14
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Senior Member ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 1788 Joined: 5-February 05 From: Argentina Member No.: 29240 |
If someone is interested. We still need to fill the Page System and the Quest System.
Any contribution will be great. If you need more information, contact me. ICQ, MSN and such are in my profile. |
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17 Sep 2009, 10:34 PM
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#15
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GM Typer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3746 Joined: 18-November 05 From: Netherlands Member No.: 33211 |
What is wrong with Clouds Quest system? Works like a charm and looks like OSI's as far as I can tell...
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18 Sep 2009, 12:21 AM
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#16
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Senior Member ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 1788 Joined: 5-February 05 From: Argentina Member No.: 29240 |
That part is okay. What needs to be really finished is the bounty system.
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18 Sep 2009, 01:19 AM
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#17
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Town Joker ![]() ![]() ![]() Group: Members Posts: 286 Joined: 12-August 07 Member No.: 40738 |
I fixed it already :S look at bounty topic.
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18 Sep 2009, 06:55 AM
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#18
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GM Typer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3746 Joined: 18-November 05 From: Netherlands Member No.: 33211 |
Nah you didn't fix it, you made a crappy version of it.
Huge difference there, if a crappy working version was asked I could have made that as well. Still needs fixing (IMG:style_emoticons/default/smile.gif) |
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18 Sep 2009, 01:48 PM
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#19
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Senior Member ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 565 Joined: 14-August 08 From: A place full of monkeys and coconuts Member No.: 44589 |
Ouch! (IMG:style_emoticons/default/laugh.gif)
------------ @Shiryux I contact you over the weekend or after the next Tuesday, I think I can contribute with the page system. About my rep + virtue system, it's not 100% like OSI but it might be useful for some ppl so we can include it into the add-ons folder or into the custom one. |
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18 Sep 2009, 01:55 PM
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#20
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Senior Member ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 775 Joined: 6-March 03 From: California Member No.: 9997 |
Heck, EA hasn't finished their Virtue system yet. I have Honor and Honesty mostly coming from quest gain. Curious to see what you have.
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Lo-Fi Version | Time is now: 1st August 2010 - 03:36 AM |