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29 Jul 2010, 10:56 AM
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#1
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noob Group: Members Posts: 7 Joined: 27-July 07 Member No.: 40551 |
Hi all, i have a problem with my noreg casting...
that's what i have in sphere.ini CODE // Allow casting while equipped EquippedCast=1 // Words of power for player using magic WOPPlayer=1 // Words of power for staff using magic WOPStaff=0 // Words of power font WOPFont=3 // Words of power color WOPColor=03B2 // Reagents lost if magic fails ReagentLossFail=0 // Magic requires reagents ReagentsRequired=0 the problem is... i need regs for casting as well it unequip me when casting... where's the problem? i'm using Cloud's server files... |
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29 Jul 2010, 02:31 PM
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#2
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GM Typer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2456 Joined: 28-August 02 From: Canada Member No.: 6908 |
maybe you have 2 entries of the same value in sphere.ini, one overriding the other?
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29 Jul 2010, 02:39 PM
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#3
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noob Group: Members Posts: 7 Joined: 27-July 07 Member No.: 40551 |
I have looked for it, and there's no two entries... i am really helpless... tried to look in the scripts, but i have no clue what to look for or where to change something like this...
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29 Jul 2010, 03:28 PM
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#4
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Senior Member ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 790 Joined: 6-March 03 From: California Member No.: 9997 |
In order to use a Spell Channeling or Lower Reagent Cost property you have to write your own checks. I think Cloud_BR has a scripted check system instead so look in those files.
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30 Jul 2010, 06:20 AM
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#5
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noob Group: Members Posts: 7 Joined: 27-July 07 Member No.: 40551 |
That didn't helped at all... that way i have to give all players some item with lower casting by 100%... a that don't help with unequiping weapons and shields...
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30 Jul 2010, 02:12 PM
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#6
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Senior Member ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 790 Joined: 6-March 03 From: California Member No.: 9997 |
No no, I was explaining WHY it was set up that way and suggesting you look in Cloud_BR's files related to those features if you want to fix it.
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30 Jul 2010, 02:40 PM
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#7
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noob Group: Members Posts: 7 Joined: 27-July 07 Member No.: 40551 |
ahh... i didn't understood you (IMG:style_emoticons/default/biggrin.gif) well eitherway i looked around these files, but even with that cool file system, i had hard time to find anything about casting... and in the end... i was looking (IMG:style_emoticons/default/ohmy.gif) like this and second ago like this (IMG:style_emoticons/default/unsure.gif) ... well i don't understand a thing in these files (IMG:style_emoticons/default/biggrin.gif) better throw it off my window(s)...
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1 Aug 2010, 01:19 PM
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#8
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GM Typer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2456 Joined: 28-August 02 From: Canada Member No.: 6908 |
@merlin, look for the sphere.ini settings in all your scripts, all sphere.ini settings can be changed in-game on the go using the SERV.xx object. For example, SERV.AGREE=0 can be used in a script to disagree with the sphere, check your scripts for any possibilities that these settings could've been changed during gameplay by scripts.
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1 Aug 2010, 02:37 PM
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#9
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noob Group: Members Posts: 7 Joined: 27-July 07 Member No.: 40551 |
I never ever thinked about this... but it's a great idea... i will try to look for it (IMG:style_emoticons/default/smile.gif)
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3 Aug 2010, 08:55 AM
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#10
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noob Group: Members Posts: 7 Joined: 27-July 07 Member No.: 40551 |
well i did it like this... equiping was scripted... and now i have command for no reagents... well... SOLVED (IMG:style_emoticons/default/smile.gif)
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Lo-Fi Version | Time is now: 3rd September 2010 - 02:14 AM |